//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_4_1
dcl_constantbuffer cb12[23], immediateIndexed
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v7.xyzw
dcl_output o0.xyzw
dcl_temps 5
sample r0.xyzw, v4.xyxx, t4.xyzw, s4
add r0.x, r0.x, l(-5.000000e-001)
mul r0.x, r0.x, cb12[17].x
sample r1.xyzw, v5.zwzz, t4.xyzw, s4
add r0.z, r1.x, l(-5.000000e-001)
mul r0.y, r0.z, cb12[20].y
sample r1.xyzw, v4.zwzz, t4.xyzw, s4
add r1.x, r1.x, l(-5.000000e-001)
mul r0.z, r1.x, cb12[19].z
sample r2.xyzw, v1.zwzz, t3.xyzw, s3
mad r0.z, r0.z, cb12[17].z, r2.x
mul r0.z, r0.z, cb12[18].x
sample r3.xyzw, v1.xyxx, t3.xyzw, s3
mul r0.z, r0.z, r3.x
mad_sat r0.w, -r0.z, l(2.000000e+000), l(1.000000e+000)
mul r0.xy, r0.wwww, r0.xyxx
mul r0.xy, r3.zzzz, r0.xyxx
mov r4.x, cb12[17].z
mov r4.y, cb12[20].y
add r1.y, -r3.z, l(1.000000e+000)
mad r0.xy, r1.xyxx, r4.xyxx, r0.xyxx
add r0.w, r0.x, r2.y
mad r1.xyz, r0.wwww, cb12[16].xyzx, cb12[14].xyzx
mad r1.xyz, r0.zzzz, r1.xyzx, cb12[15].xyzx
mov r3.y, l(0)
add r0.xy, r0.xyxx, r3.xyxx
mul r2.x, r0.x, cb12[18].y
mul r2.y, r0.y, cb12[20].z
add_sat r0.x, -r0.x, l(1.000000e+000)
mov r3.y, -cb12[20].w
mov r3.xz, -cb12[18].zzwz
add_sat r0.yz, r2.xxyx, r3.xxyx
mul r0.yz, r0.yyzy, r0.yyzy
dp4 r0.w, v2.xyzw, v2.xyzw
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v2.xyzx
mad_sat r0.w, r2.z, l(5.000000e+000), r3.z
dp3 r1.w, r2.xyzx, -cb12[12].xyzx
mul r2.xy, r0.wwww, r0.yzyy
mad r0.y, -r0.y, r0.w, l(1.000000e+000)
mul r0.y, r0.y, r2.y
mad r0.y, r0.y, l(3.000000e-001), r2.x
mad r0.z, -cb12[11].x, r1.w, cb12[11].y
log r0.z, |r0.z|
mul r0.z, r0.z, l(1.500000e+000)
exp r0.z, r0.z
mad r0.w, r1.w, r1.w, l(1.000000e+000)
mov_sat r1.w, -r1.w
add r1.w, -r1.w, l(1.000000e+000)
div r1.w, r1.w, cb12[22].x
mul_sat r1.w, r1.w, l(1.000000e+002)
add r1.w, -r1.w, l(1.000000e+000)
mul r0.y, r0.y, r1.w
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, cb12[22].y
div r0.y, r0.w, r0.z
mul r0.z, r0.y, cb12[11].z
mad_sat r0.y, -r0.y, cb12[11].z, l(1.000000e+000)
mov_sat r0.z, r0.z
mul r3.xyz, r0.zzzz, cb12[9].xyzx
mul r3.xyz, r3.xyzx, cb12[11].wwww
dp3 r4.xyz, v3.xyzx, l(0.212500, 0.715400, 0.072100, 0.000000)
add r4.xyz, r4.xyzx, -v3.xyzx
mad r4.xyz, r4.xyzx, l(0.400000, 0.400000, 0.400000, 0.000000), v3.xyzx
mad r0.yzw, r4.xxyz, r0.yyyy, r3.xxyz
add r3.xyz, -r0.yzwy, cb12[21].xyzx
mad r0.yzw, r2.yyyy, r3.xxyz, r0.yyzw
mul r4.w, cb12[19].w, l(2.000000e+000)
mad r1.xyz, r1.xyzx, r4.wwww, -r0.yzwy
mad r0.yzw, r2.xxxx, r1.xxyz, r0.yyzw
add r1.x, r2.y, r2.x
add_sat o0.w, -r1.x, v2.w
mad r0.xyz, cb12[8].yzwy, r0.xxxx, r0.yzwy
add r1.xyz, -r0.xyzx, v7.xyzx
mad r0.xyz, v7.wwww, r1.xyzx, r0.xyzx
sample r1.xyzw, v5.xyxx, t6.xyzw, s6
add r0.w, r1.x, l(-5.000000e-001)
mad o0.xyz, r0.wwww, l(1.000000e-004, 1.000000e-004, 1.000000e-004, 0.000000e+000), r0.xyzx
ret